Wednesday, May 18, 2016

OSR News from Dreams of Mythic Fantasy - May 18, 2016

A new cool thing from Chris Kutalik, reprints from James Maliszewski, Stone-Age Old School and The Black Hack continues to conquer the OSR. Plus, the usual assortment of new, free and PWYW rpg Loot!

New Releases


Misty Isles of the Eld by Chris Kutalik. Art by Luca Rejec & Cecil Howe. The Hydra Cooperative. Available in PDF for $12.00. Print forthcoming. 104 pages.
Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes and Fever-Dreaming Marlinko. 
What's inside its 104 pages:
Four dungeons. The Vat Complex (with its menacing sealed off-west wing, body-horrific industrial process and pocket dimensions), the flying god-prison Monument Five, the meth-fruit Plantation House and Colonel Zogg's Pagoda Bunker.
Full “extra-planar” pointcrawl. The wilderness crawl spreads over one main isle and two smaller islets subdivided by massive, movable grubs.
An “Anti-Chaos Index.” Through their actions the players shape the very reality of the Isles. Sometimes for the better, sometimes for the worst, but always for the weird.
A slew of new otherwordly monsters.
A large collection of bizarre technological Eldish artifacts and treasure. Includes a random generator for miscellaneous artifacts picked up.
A new psionicist player class, the Psychonaut, with a soft scifi twist. Including its own powers and mutations.
Mechanized Men of Mars by Thomas Denmark. Night Owl Workshop. Available in Print for $8.99 and in PDF for $2.99. 32 pages.
The Mechanized Men of Mars is an adventure for Warriors of the Red Planet, a roleplaying game in the tradition of classic style RPG's, also known as original edition, OSR, or retro-clones. Warriors of the Red Planet captures the "Sword and Planet" genre of science fantasy romance, inspired by the works of Burroughs, Vance, Moorcock, Kline, and other novels, movies, and comic books where an earthman goes to another planet and discovers he has unique abilities. There are strange creatures, weird science, power hungry warlords and of course beautiful space princesses.
This adventure takes place on Barsoom, the alien world described in the genre defining book A Princess of Mars by Edgar Rice Burroughs. But, it has been written in a way that it can easily fit into any science-fantasy world that combines lasers and swords.
This adventure is compatible with the Original Fantasy Roleplaying game and related systems.
Beasties by Thomas Denmark. Night Owl Workshop. Available in Print for $9.99 and in PDF for $4.99. 84 pages.
BeastiesA collection of monsters, creatures, strange beings, traps, and encounters compatible with the Original Fantasy RPG and similar systems.

Beasties is a fantasy bestiary supplement compatible with the original fantasy roleplaying game and subsequent editions, and other “OSR” games that follow in the mold of the original like Colonial Troopers, Guardians, and Warriors of the Red Planet. More than just a manual of monsters this book includes ready made NPC’s, traps & tricks, a mega-dungeon adventure synopsis and random encounter tables.

This is a handy reference book to bring to your gaming table, or use for inspiration in creating adventures.
The Quarrymen by Duncan McPhedran. Art by the author and Dyson Logos. Zorathan City State. Available in PDF for PWYW. 16 pages.
The QuarrymenFor years there have been legends of a lost ancient complex hidden deep within the town quarry, and it seems that the local quarrymen have now stumbled upon an entrance to it. Long thought lost to the ages, little about it is known for sure, although rumours are now flying through the town.
Sixty-six quarrymen took the opportunity to enter the complex opening and take a look around, but they have all since disappeared.
Mirrorshades by Norbert G. Matausch. Matush Manhunt Publications. Available in PDF for $3.00. 76 pages.
MirrorshadesMirrorshades uses David Black's The Black Hack rules and takes them for a ride into hardcore cyberpunk territory. Using Mike Evans' Cyber-Hacked as a foundation, the Mirrorshades rules present a complete, stand-alone game.
  • Choose between 10 different character classes
  • Play a netrunner and hack into hostile computer systems
  • Build your own cyberdeck
  • Use our complete rpg drug creation system
  • Design your characters' cyberware from the ground up -- simple and easy
  • Use 20+ random tables to flesh out your game world
Simple, super-flexible, customizable, fast-playing, robust and in-depth.
HS3 Incursion of the Chain Devils by Jeremy Reaban. Art by Jacob E. Blackmon,
Alex Schomburg, Karl M. Available in PDF for PWYW. 15 pages.

Three nights ago, strange lights and screams were heard from the local temple of Ishtar. Grotesque humanoids, wearing tattered clothes and wrapped with chains, emerged from the very walls, causing murder and mayhem within. 
Can the PCs save the temple of Ishtar from the incursion of the chain devils? 
H3 Incursion of the Chain Devils is a module for 4-8 characters levels 5th to 7th using the first edition advanced rules of the world's first and still most popular fantasy role playing game. It can be used with any older edition of the rules set or modern retro clone, though other editions likely need higher level characters. In any event, magic weapons are a must. Thieves and even clerics are not. 
As with previous entries in the HS line, the focus is firmly on combat. There are 20 rooms and likely 8-10 encounters. Most of the monsters are backward converted from third edition and full write ups are provided.

(Note: the subject matter of this module is slightly suggestive)
The Cthulhu Hack by Paul Baldowski. Just Crunch Games. Available in PDF for $2.50. 42 pages.
The Cthulhu HackThe Cthulhu Hack is a tabletop role-playing game in the tradition of the Original 1970s Fantasy Roleplaying Game, based on the hugely popular modern OSR clone The Black Hack. 
The Cthulhu Hack summons and binds the fast play potential of the original (just a little bit), adding in new elements to handle an investigation and deal with the sanity-shattering shock of facing Things Best Left Unknown. It uses The Black Hack's elegant Usage Die mechanic to emulate the dwindling investigative resources available to those intrepid sorts willing to put their lives and reputations on the line in pursuit of the Unmentionable and Unthinkable. 
Includes Lovecraftian monsters and a Mythos 101 for those unfamiliar with the original tales. 
For a thorough and balanced review, check out The World According to CARP. 
Mike Hill - "The bottom line is that I will actually play this game. I download a lot of projects that never make it off the hard drive." 
Made using The Black Hack: This is a standalone product, including the Open Game License material of The Black Hack. 
File includes two character sheet files - both A4. One provides the basic character sheet, the other an extended version on two sides with room for a character portrait, notes and Last Will and Testament.
A Hack of Class 
A Hack of Class by Brett Slocum. Weird Realm Games. Available in PDF for $1.00. 12 pages.
This supplement contains seven lightweight classes for The Black Hack: Assassin, Bard, Druid, Illusionist, Monk, Paladin, and Ranger. The also includes spell lists for druids and illusionists. It has been a pleasure to create these. I hope the reader can have fun with them.
Eastern Expeditions: The Samurai (Delving Deeper/0E) by Joseph D. Salvador. Raven God Games. Available in PDF for PWYW. 12 pages.
Eastern Expeditions: The Samurai (Delving Deeper/0E)
Bring the samurai to your original edition games! The samurai has been represented in role-playing games from the days of the earliest edition but has been plagued by imbalance and inaccuracies. The Eastern Expeditions™ line aims to address these issues.

Eastern Expeditions: The Samurai provides a complete character class based decidedly in the historical Japanese warrior, as well as Japanese weapons and armor suitable for a samurai’s use. The class is written for the Delving Deeper RPG, but with minor modifications could be used with any “old-school” RPG, including the advanced editions of the original fantasy game, Swords & Wizardry, and OSRIC!

This product is designed to be printed in booklet format.
Eastern Expeditions: The Ninja (Delving Deeper/0E) by Joseph D. Salvador. Raven God Games. Available in PDF for PWYW. 12 pages.
Eastern Expeditions: The Ninja (Delving Deeper/0E)Bring the ninja to your original edition games! The ninja has been represented in role-playing games from the days of the earliest edition but has been plagued by imbalance and fallacies. The Eastern Expeditions™ line aims to address these issues.
Eastern Expeditions: The Ninja provides a complete character class, as well as Japanese weapons, armor, and equipment suitable for a ninja’s use. The class is written for the Delving Deeper RPG, but with minor modifications could be used with any “old-school” RPG, including the advanced editions of the original fantasy game, Swords & Wizardry, and OSRIC!
This product is designed to be printed in booklet format.
The Eight of Wands: A Class Hack for the Black Hack by Warren L. Denning. I Cast Light. Available in PDF for $1.00. 14 pages.
The Eight of Wands: A Class Hack for The Black Hack
Eight alternative character classes inspired by the 5th edition of that classic RPG, but designed for use with David Black’s The Black Hack (and other OSR systems) to extend its class options beyond the core four of Warrior, Thief, Cleric, and Conjurer. Included are class descriptions for the:
Barbarian whose rage and skill with two-handed weapons allows better criticals and heads to roll;
Ranger a resourceful fighter with command of the forest and mastery over beasts;
Smuggler with luck to spare and ability to move goods and people for gold and gain;
Poisoner whose tinctures, oils, and powders can be use to confer a variety of player-defined effects on friend and foe;
Paladin whose devotion to their ideal allows them to gain magical ability and alter their allies' position in initiative;
Druid who can call forth the power of lightning and transformation in defense of their territory then escape untraceably;
Sorcerer who uses their bodies vessals for living spells which change as a result of the caster’s heritage;
& the Warlock whose pact allows them to not only ask weapons, familiars, and favors of their master, but permanently alter their character sheet- for a price!
The Black Hack: Cyber-Hacked! by Mike Evans. Art by Alex Mayo. DIY RPG Productions. Available in PDF for $2.00. 19 pages.
The Black Hack: Cyber-Hacked!
The Black Hack: Cyber-Hacked! takes the awesome OSR rules created by David Black for The Black Hack and uses them to create a OSR-style cyberpunk system. Simple rules for hacking, cyberware, car chases, drugs, and guns are included.

Which class will you choose to be when running in the shadows and doing jobs for the local Fixer? Will you be The Street Meat, The Martial Artist, The Street Rat, The Mechanic, The Face, or The Psychic? Do you have what it takes to survive a run through a corporate Acrology to obtain secret plans? Let's roll some dice and find out!
Wolf-Packs and Winter Snow by Emmy Allen. Dying Stylishly Games. Available in PDF for PWYW. 156 pages.
Blood spilled on the snow. Stone-tipped spears brandished against the
dark. The howls of wolves echoing across the tundra.
This is a time before writing, money, walled settlements and the many other comforts of civilization. The ice-age wilderness is harsh, and filled with dangerous beasts. In dark forests and the depths of caves, there exist other, stranger creatures; mad beasts that are the products of magic.
The ice age is coming to an end. Retreating ice-sheets reveal tracts of land unseen for millennia with each spring, and in their wake leave the environment in turmoil. As the snow withdraws, modern humans follow, and every year new tribes of humans enter the Neanderthal‘s ancestral lands. Against this backdrop, magic begins to emerge as a force in the world. Driving the rise in art – jewellery, cave paintings and figurines - that will fascinate later historians, some humans begin experimenting with the supernatural, learning to shape the wild forces of the world into controllable spells and items of power.
Strange Prehistoric Roleplaying
Included in this book is everything you'll need to run or play in games set in the fantasy ice age. Inside, you'll find-
  • Quick character generation, with classes for human hunters, skilled experts and magicians, and for the race of Neanderthals.
  • Optional rules to play as lurking mutants, unnatural morlocks, orphaned children, mystics worshipping strange powers, or cannibalistic wendigos.
  • Systems for food, weather and sickness that drive home the struggle for survival.
  • Quick, dirty, brutal combat.
  • Rules for gathering and leading a stone-age tribe.
  • A magic system that combines familiar Vancian casting with the dangers of experimentation in a time before spellbooks.
  • Guides to running a game of exploration in the wilderness or deep underground.
  • Systems to create unique monsters on the fly.
PD CaptureAll in a rules system that will be familiar to any fan of the OSR. Stripped down, streamlined, and customized to match the stone-age setting.
Planetary Display by Roger ThormAntherwyck House Games. Available in PDF for $1.00. 1 Page.
A planetary display map form to use with any role playing game. The map sheet displays a truncated icosahedron (buckyball or soccer ball form) with geometricized latitude and longitude gridding to enable mapping locations anywhere on the face of the world.

Layout is for a science-fiction system, but this is equally usable with any game system wanting to have an abstracted global map.

Re-Releases


The Excellent Travelling Volume by James Maliszewski. Back issues #1-4 available again in print. $9.95 to North America. $11.95 to the rest of the world.

Some Free Downloads


The Rod of Seraillian by Carl Sargent. Remastered by Kellri. Available in PDF for Free. 68 pages.
Here's my re-mastered version of the 5th Pelinore module from GameMaster Publications - Carl Sargent's Rod of Seraillian. It's for 1e AD&D characters of levels 7-9. Enjoy!
Kellri has also posted some Stars Without Number resources. 

The Glog: Alchemy + Oozes by Arnold Kemp. Available in PDF for Free. 18 pages.
Goblin Punch

D100 mildly plausible backgrounds for Old school Characters by Shane Ward. Available in PDF for Free. 1 page.
Updated Psionics rules for use with The Black Hack! Now in PDF format!
Try ‘em out. Let me know!

The Black Hack Open Game Content. Website by Bruno Bord based on The Black Hack by David Black and Peter Regan. Available in HTML for Free. 

Psimple Psionics v1.1 for The Black Hack by Jeff Call. Available in PDF for Free. 3 pages.

A Collection of Presentations Cartographical in Nature by Matt Jackson. Available in PDF for Free. 14 pages. 

The Tomb of the Whispering Worms: A Descent into Madness for Swords & Wizardry by Mark L. Chance. Map by Matthew Lowes. Available in PDF for Free. 7 pages. 

IMG_1936Mentalist: TBH Class by Jeff Call. Available in HTML for Free.

Peril by Cecil Howe. Additional art by Matthew Adams. Available in PDF for Free. 12 pages.

Other Stuff

Hiring Hall Retainers and hirelings for old school dungeon crawling, a generator by Ed Allen.

Reviews

The Trollish Delver reviews The Black Hack.



Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files, unless that is the only link available.
I have received no remuneration from any publisher, for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts.
As always, the What I’m Pimping This Week section of the OSR News and its accompanying blog widget, feature products which I have purchased (or items which are available for free download) and wish to support. At times, the item I'm pimping may be one which I received a complimentary review copy of, from the author or publisher. No one has asked me to spotlight their material in this section and I have received no payment of any kind for doing so.
Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.

Monday, May 9, 2016

OSR News from Dreams of Mythic Fantasy - May 9, 2016

Life's kicking my ass this week, so this will be short and sweet. Relatively.

Monsters and Manuals: The Peridot, Issue #1 - Spring 2016: Launched!:
The Peridot - Spring 2016 Issue #1 by David McGrogan. Noisms Games. Available in print for $7.70 and in PDF for $4.35. 82 pages.
Issue #1 of The Peridot, an RPG 'zine from the creater of Yoon-Suin.
Contents of Issue #1 (80 pages total) include: 
  • A complete new Ancient Mesopotamian starter campaign setting with 30+ keyed hexes, new monsters and NPCs.
  • Battle bulrush demons and scorpion-men, explore a thronged wilderness, forge your destiny in a world still young....
  • A grab-bag of interesting new monsters, NPCs, and magic items, including Heron Men, the Old Comrades, and the Weeping Woodwose
  • A collection of scenarios to "plug in and play" to your campaign, including the Bone Miller, the Ichthyosaur's Pool, and Pan Chun Mei and Her Wraith Ravens
  • New art and fiction
  • Purple prose
Nod 29
Nod #29 by John Stater. Available in PDF for $4.99. (Print, presumably, forthcoming.) 74 pages.
The second issue of NOD in 2016 features the second half of the Trollheim hex crawl, and then delves into modern and sci-fi supplements for Grit & Vigor, including Tony Tucker's Luchador class, the final part of Luke DeGraw's d20 Mecha rules, the fabulous Lovecraftian Hyperspace setting by Aaron Siddall and a quick and easy rpg that pits Luchadores vs. the Aztec Mummy.
The Black Hack by David Black. Gold Piece Publications. Now available in Print for £4.00 (the bundle pictured below is available for £7.50!) Available in PDF for $2.00. 20 pages.
Oubliette Magazine: The Black Hack Print Copies Now on Sale!: The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further!
The Black Hack is a fast playing game and the rules can be picked up in minutes. The full rules fit in a single 20 page A5 book!
The Excellent Traveling Volume #5 by James Maliszewski. Available in Print for $9.95. 32 pages.
The Excellent Travelling Volume is a 32-page, digest-sized print-only fanzine dedicated to Empire of the Petal Throne, the first roleplaying game set on M.A.R. Barker's world of Tékumel and is produced under license from theTékumel Foundation.
I forgot to include this last week and James is almost sold out of this issue!

PC6 - The OSR Android by Jeremy Reaban. Available in PDF for PWYW. 8 pages.
PC6 - The OSR AndroidThe OSR Android is a character class designed to allow the playing of a player character android, a human like robot. Although not generally found in the usual fantasy world, androids do have a way of popping up thanks to crashe spaceships and long lost civilizations.

Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic and expert edition, and the cyclopedia edition.
 How about a freebie you may have missed...

Swyvers.pdf - Google Drive: Swyvers RPG by Luke Gearing. Available in PDF for free. 38 pages. The link is directly to the file.
Aha! Here's the author's site - ANT-LERRR.
Expect to die and roll characters quickly. Expect to scrimp pennies and murder for shillings. Expect magic to ruin your day. Expect to die in a tomb.
Now features a bunch of stuff. Not necessarily the final version, still some tweaking needed I suspect.
Some wonderfully, grotty stuff!

meargrindertoo.pdf - Google Drive:
Another cool freebie...

Meat Grinder Too by Eldrad Wolfsbane. Available in PDF for Free. 12 pages.
Bad art, bad editing, bad guys that need to DIE! It's also FREE!

The Gelatinous Dome!A One Page Dungeon that's been making the rounds.

Displaying GFAcover_vol1-6.pngThe Gelatinous Dome! by Jeff Call. Available in PDF for Free. 1 page.

 More Dungeons at the One Page Dungeon contest site!

The Gongfarmer's Almanac Vol. 1-6 by the DCC RPG G+ Community. Available in PDF for Free. Link to files on Google Drive, here. 348 pages.

And in Other News...

Holy Shit! Dyson Logos got profiled on boingboing!

Zak Sabbath continues to write amazing articles.

Jeff Rients Posted!

Arnold Kemp continues posting awesome shit at Goblin Punch.

Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files, unless that is the only link available.
I have received no remuneration from any publisher, for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts.
As always, the What I’m Pimping This Week section of the OSR News and its accompanying blog widget, feature products which I have purchased (or items which are available for free download) and wish to support. At times, the item I'm pimping may be one which I received a complimentary review copy of, from the author or publisher. No one has asked me to spotlight their material in this section and I have received no payment of any kind for doing so. 
Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.

Monday, May 2, 2016

The Keep on the Other Side of the Borderlands

So, there's this keep. Long lost, by the forces of Law.

For decades, heroes, lords and other assorted riff-raff have tried to retake the stronghold and its surroundings, for the glory of King and Country.
keep on the borderlands
Ok, mostly for themselves.

Recently, Sir/Lady NPC has managed to claim the keep, clear the area immediately surrounding it and establish a very tenuous hold on his/her new demesne.

There's no thriving little community, here. Just a few surviving men-at-arms, a Castellan, a minor Cleric, a few acolytes, some engineer/builder types, some camp-followers and non-combatant hirelings. They're surrounded. Out-numbered. Running out of time and resources.

All day long, they labor to shore up the gates, patch the walls, fortifying the keep, as best they may.

All night long, they're hard pressed, keeping the forces of Chaos from breaking into the keep.

And the Lord/Lady? Mysteriously incapacitated. Hidden away, deep within the stronghold. Only the Cleric has seen the ruler, recently. The defense of the keep is in the hands of the Castellan. He's like, 3rd level.

Worse, the baleful abominations of the wilderness, seem far too organized.

And not far away...

Not far away, the soldiers have discovered something. They think it's a complex of caves, harboring creatures of Chaos.

They're wrong. It's a fucking megadungeon.

In the face of all this, the forces of the keep must arrange for supplies, reinforcements and, gods help them, maybe some adventurers, to delve into those caves and root out the enemies of the keep.

Tuesday, April 26, 2016

OSR News from Dreams of Mythic Fantasy April 26, 2016

Let's get this party started!

Advanced Adventures #33: The Halls of Lidless Shabbath: New releases

Advanced Adventures #33: The Halls of Lidless Shabbath by Stuart Marshall & Joseph Browning. Expeditious Retreat Press. Available in PDF for $8.00. 24 pages.
The Halls of Lidless Shabbath is an OSRIC(tm) module designed for 6-10 adventurers of levels 12-15.
Rolled into a yard-tall, ivory scroll tube, the worn charcoal rubbing of a giant map etched into an ancient monolith hints that travel between worlds was once easy. More enticingly, the map pinpoints the entrance to the eldritch pathway. The crude rubbing shows nothing but the location of the ancient and legendary dungeon known as the Halls of Lidless Shabbath!
The Halls are the home of the evil sorceress Shabbath. She was famed for having researched many new spells and created many unique magic items, as well as possessing fantastic treasures of gold and jewels, and the caves are also suspected to be a nexus of the planes. Little about the contents of the Halls themselves is known, save that Shabbath is rumored still to be alive, the Halls are reputedly haunted by demons, and a large warband or small army of trolls has been seen thereabouts.
Tome of Tomes - Volume Three by Joseph Browning. Expeditious Retreat Press. Available in PDF for $3.00. 20 pages.
Books in fantasy games have always been sources of mystery. We're all familiar with the sight of the magic user's eyes lighting up like a 5-year-old at Christmas when one is found. This work provides 100 more tomes for your gaming pleasure, ranging from the magical to the mundane, from the common to the unique. Never again will you be at a loss to describe that recently found libram.
Tome of Tomes Volume Three is a compilation of books that could be found on a sage's shelf or on the shelves of a city library. Each tome is described and classified according to field of study and special knowledge category (if applicable).
Crawling Under a Broken Moon: Crawling Under a Broken Moon #13 by Reid San Filippo. Print/PDF Combo $5.00, $6.50 for International buyers. PDF $1.99. 28 pages.
Welcome to the 13th issue of Crawling Under A Broken Moon, a fanzine dedicated to bringing gonzo post apocalyptic content for the Dungeon Crawl Classics RPG from Goodman Games.
This issue contains:
  • the Fantastic Post-Apocalyptic Adventure Idea Generator
  • An Interesting Place to Die: The Rail Tunnels of the Delphia Beast
  • Racial Recast: An alternative Elf class
  • A Death Bots creation guide
  • And much, much more!

Dungeon Crawl Classics #87.5: Grimtooth’s Museum of Death by Jobe Bittman with Steve Crompton. Cover Art by Doug Kovacs. Goodman Games. Available in Print for $9.99 and in PDF for $6.99. 28 pages.
Dungeon Crawl Classics: It’s the crossover you’ve always wanted: the legendary Grimtooth the Troll meets Dungeon Crawl Classics! This adventure module is written under DCC RPG rules and is officially licensed by Flying Buffalo, Inc. to include the Grimtooth character.

After three decades of preparation, the evil troll Grimtooth has finally thrown wide the gates of his abode to all comers. The troll has sent ravens far and wide inviting delvers to share in the vast wealth of his treasure room. Of course, there is a catch. The adventurers must wend their way through a maze of traps in Grimtooth’s Museum of Death, a curated collection of the deadliest and most devious traps ever assembled in one place. Along the way, they might even cross paths with a few of Grimtooth’s allies: Grimtina, Spike the Grimdog, and Sludgeworth. Tread lightly, delver. There are no refunds for this tour.
Dungeon Crawl Classics #84.3: Sky Masters of the Purple Planet by Jim Wampler. Cover Art by Doug Kovacs. Goodman Games. Available in Print for $9.99 and in PDF for $6.99. 24 pages.
Dungeon Crawl Classics: When a legendary race of demonic beings pour out of the double-mooned sky and raid the party’s camp, events are set into motion that will lead them far southward to the equatorial region of the Purple Planet. Between them and their destination lay air-ships and aerial combat, pirates and plunder, and the silver-spined Sky-Spire of the Sky Masters of the Purple Planet.
Dark Tower: Gary Con 2016 Exclusive by Jennell Jaquays. Goodman Games Reprint. Available in Print for $24.99.

The original Dark Tower, scanned from an original printing, authorized by the Judges Guild, with new material!



Mystery Men! Second Edition
By John Stater. Available in PDF for $6.99. (the first link is to RPGNow and the second, to Lulu.) 117 pages.
Mystery Men! Second Edition: The Mystery Men are back - and they're better than ever!

First published in 2011, Mystery Men! is a rules lite game about crime fighting super heroes. It includes simple rules for generating super characters and guiding them through adventures, with rules for heroic feats and combat. The game also includes a guide to creating settings and a full sample setting called Shore City, a sample scenario and 24 heroes and villains. Best of all, it is broadly compatible with many old school games.
RuneQuest - 2nd Edition by Steve Perrin & Ray Turney. Chaosium. Available in PDF for $14.95 (print should be available, soonish.) 144 pages.
RuneQuest - 2nd Edition:
In July of 1978, the Origins Game Fair was held in Ann Arbor, Michigan. Over 3500 people attended what was the largest gaming convention in the US at that time. In the main hall gamers could pick up the latest games from all the major publishers: Cross of Iron by Avalon Hill, Atlantic Wall by SPI, and The Hall of the Fire Giant King module by TSR. In one small booth near a corner you could also purchase RuneQuest, the first Roleplaying game published by The Chaosium, a quirky 3 person company from the Bay Area. It sold out over the weekend, and every print run continued to do so for the next several years.
This is the second edition of the RuneQuest rules in its final form, with all errata incorporated into the text. Additional material has been added to the appendices at the end.
RuneQuest took the young world of roleplaying games by storm; it cast aside many of the approaches most other games took. It had no character classes, no experience points, no levels, and far fewer restrictions on how weapons, armor, and spells could be used. Instead of a D20 it uses a percentile 01-100 system. It also has the built-in fantasy world of Glorantha.
During what many consider to be the golden age of roleplaying, RuneQuest enjoyed its greatest popularity, second only to AD&D in sales. It won numerous awards, starting in 1978 with the Strategist’s Club Award for “Outstanding Miniatures Rules”, which may sound quirky, but that was because the industry had yet to create award categories specifically for roleplaying games.
This is the second edition of the RuneQuest rules in its final form, with all errata incorporated into the text. Additional material has been added to the appendices at the end.
The Undercroft #9 by Daniel Sell. Available in Print/PDF combo for £4.50. In PDF for 
What Would Conan Do?:
The issue is notable for having an almost full cast of Undercroft regulars, brought together in one gigantic issue alongside the new but equally majestic works of +Benjamin Baugh and +Patrick Stuart.
What's inside
Skinned Moon Daughter                                  A new class for games in the Great North
101 Uses of a Hanged Man
Systems and advice for preparing alchemical concoctions from the criminal dead
The Doctor
A new class separating the divine from the healer
Everyone is an Adventurer
A deconstruction of multi-classes down to its base integers
The Sickness
A sex beast
Dead Inside
Replacement classes for a world of sadness and pain
Cockdicktastrophe
A sexy beast
Nine Summits and the Matter of Birth
Cosmic disasters and antinatal cults among the island people
With artwork by +Cédric Plante (creator of that fine cover and several internal images), +Sean Poppe, +Matthew Adams, +Anxious P. and +Jeremy Duncan
The Age of Undying [DCC]: The Age of Undying by Tim Callahan. Art by Nick Burchard. Moon Dice Games. Available in PDF for $2.50. 24 pages. 
The Age of Undying has begun!

This offically-licensed Dungeon Crawl Classics supplement by the creator of the Crawljammer zine includes rules variants, class features, original monsters and more! Basically, whay you get in this 24-page volume is a way to play Dungeon Crawl Classics when the veil between the living and the dead has been rent asunder. This is not un-death...no...this is a state of UNDYING where stitchermen weave together strange beings and souls float across the battlefield, looking for bodies to inhabit so they may fight again.

Everything in The Age of Undying can be easily adapted for your OSR game of choice -- but be warned: if you run your game using the rule variants in here, your PCs will become less likely to survive combat. But it will make them rethink the way they approach encounters. Every decision has a price!

Inspired by renegade priests of Cthulhu, the Catastrophe Island games of Doug Kovacs, Adam Muszkiewicz, and Wayne Snyder, the fiction of Gabriel Squalia, the animation of Henry Selick, Homer's Odyssey, and Clark Ashton Smith's colossus of corpses, The Age of Undying will add a new, viciously-strange turn to your Dungeon Crawl Classics games. Or your other games involving flying lizards and labyrinths. Or your games about mutants on alien planets. Or all of that stuff, at the same time! (Heck, the creator ran it as a Crawljammer game for months!)

Originally available ONLY as a Mythoard exclusive for March 2016, The Age of Undying is now available here on RPGNow! That's a double NOW!
Frontier Explorer - Issue 16. Ed. by Tom Stephens & Tom Verreault. Cover art by Tom Stephens. Available in PDF or Online version, for Free.
Hello Explorers!
Issue 16 Cover - medium: Issue 16 of the Frontier Explorer is now available. This issue is a big reminder that this really is a community magazine and that we couldn’t do it without you. A special thanks to Joseph Cabadas and Chris Donovan who stepped up and provided a huge number of articles for this issue.
In this issue you’ll find a variety of new equipment, weapons, and vehicles, as well as a complete system brief for the S’sessu home worlds, equipment, flora, and fauna related to the S’sessu, and hooks to help bring the S’sessu into your campaign. In addition, we have some great weapon stat cards that you can print out and use at your table to keep track of the various weapons in the party and owned by the NPCs.
The complete contents of this issue include:
  • Weyland-Yutani: Incorporating the Company into the Frontier
  • New Weapons
  • D.U.C.T. Tape
  • Want a New Ride?
  • Weapon Cards
  • Nugkta Cultivation
  • Titan Rising: 2299 Episode 9
  • The Ecology of a Sathar Agent
  • Phri’sk Anyone? Detailing the S’sessu Homeworlds
  • Things Wormy - Looking at S’sessu Biology, Items, Flora, and Fauna
  • Fitting the S’sessu Into Your Campaign
  • S.O.S.
  • Book Review: Her Brother’s Keeper
  • Grimz Guide Comic
I hope you enjoy this issue as much as I did. So grab your copy and remember to always keep exploring.
Back issues of this Zine are available at RPGNOW in Print!

meatgrinder.pdf - Google DriveGoodman Games forums member Eldrad Wolfsbane has posted a free 70s zine style funnel he's calling The Meat Grinder. It's crude and unedited and awesome.  "A FREE Zine Module for DCC!   In the 1970s ZINE Style!   Completely unprofessional!   A Level "0" Funnel that brings one to 1st level!   Make many stacks of "0" Level characters!   Various spots where prisoners are found to replace the dead!: The Meatgrinder by Lord Eldrad Wolfsbane. Back to the Dungeon blog. Available in PDF for Free. 12 pages.
A NEW FREE "0" Level Funnel to 1st Level Module for DCC: THE MEAT GRINDER
THE MEAT GRINDER is a Zine Module for Dungeon Crawl Classics!
Make many many many pages of "0" level characters for they will die in droves!
I didn't know the Back to the Dungeon blogger was back in action! Cool!
Oh, shit! He's been busy! He's written a clone, and all sorts of modules. Just go to the blog , look at the posts and check out all the Google docs, & stuff!
Mysterion's Madhouse Mayhem

Mysterion's Madhouse Mayhem by R. C. Pinnell. Available in PDF for Free. 10 pages. 

An Old School adventure for 4 to 8 characters of levels 3rd to 6th.
Really? That's it? You're not giving me a lot of copy to work with, Mr. Pinnell!

Threshold: The Mystara Magazine # 11 - Thyatis & Alphatia. Editor in Chief Francesco Defferrari (Sturm.) Available in PDF for Free. 240 pages.

Editorial....................................................................................3
This Issues Contributors.........................................................4
Call for Contributors................................................................6
Once Upon a Time in Ar—Part Six...........................................7
From Alphatia to Calidar........................................................11
Atlas of Mystara - Thyatis........................................................17
Thorfinn Tait Interview..........................................................22
The Elemental Evil in Mystara...............................................33
The Thyatian Language...........................................................53
The Judicates of Carytion.......................................................63
The Forester Class..................................................................81
The Foresters of Thyatis.........................................................86
Imperial Explorers!...............................................................106
Lost Civilizations of Thyatis and Alphatia............................112
Alphatian Alphabet...............................................................136
A Gazetteer of Limn..............................................................141
Warbirds Add-Ons.................................................................159
20 Years of History in the Sea of Dawn................................163
An Atlas of the Isle of Dawn.................................................174
Koskatep level 9: Krystallac, crystal heart...........................205
Time’s Travels.......................................................................225
Artwork Sources and Credits................................................227
Next Issue.............................................................................236
I've downloaded all 11 Issues of Threshold and have yet to read any. So, I don't really

know how good they are. But, damn! That's a whole lot of Known World Goodness!

ML#12 Poisoning Chaos by Tim Shorts. Available in PDF for Free. For Print/PDF combo's, see the author's Patreon page. 
With a title like that you would think this was an epic adventure or something. But this is just a tiny cabin, barn, underground room and a god-like being whose experiment could change everything. Epic things come in small packages.
John Carpenter has his Apocalypse Trilogy (The Thing, Prince of Darkness and In the Mouth of Madness) where the movies foreshadow the death of the world as we know it. All fantastic movies, go see them if you can. This adventure is in the same vein. Powerful forces are planning on reshaping the world. In Carpenter's case those forces are evil. In mine, one could argue that my catalyst for change is a good guy (Zazriel), but lacks the imagination and forethought to understand what he is doing might destroy the very think he hopes to save.

Maybe I am getting too philosophical, but I like the idea of an antagonist that has good intentions, but doesn't realize that what he is planning could have disastrous results. And maybe the party can convince Zazriel otherwise, maybe not. Brute force won't work. If they can't convince the Zazriel they will have to learn how to survive what he has done.

This adventure could be a catalyst for a campaign world changer. If you need a reason to nuke your campaign and start fresh without having going back to nothing, Poisoning Chaos can give you that reason why things are familiar, but everything is different. And it also gives the players a role in exactly how it ends.

I hope you enjoy it folks. I want to thank my new patrons. I've had a recent up tick in patrons which I very much appreciate. And headlocks to all my old crusty patrons who keep me going. This adventure will be a half sheet laminated version that will go out to all my $2.50 and above patrons at the end of the month.
So, Tim creates all of these mini-adventures. His supporters get print copies. Everyone else gets a free PDF! Win, win, win!

Axioms Issue 1 by Alexander Macris, Mark Bober, Charles Myers, Eric Maloof. Art by William McAusland. Published by Autarch. Available in PDF for $3.99. 25 pages. 
Axioms Issue 1: Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.

In this, our premier issue, eldritch secrets are revealed…
  • Beyond Arcane and Divine: rules for designing custom magic types for your campaigns
  • The Shades of Magic: because power corrupts, and powerful magic corrupts magically
  • Introducing the Wizard: mankind’s mightiest practitioners of arcane magic
  • The Art of Arcanogenesis: creating new life-forms with magic
  • Overcasting: going beyond the limits has a price
While designed for use with ACKS, content in Axioms is compatible with any d20-based fantasy RPG built on the OGL.
 Axioms is made possible through the support of our patrons, who receive early access to the articles on a month-by-month basis. If you're already a patron, thanks for your support! To learn more, visit https://www.patreon.com/Autarch
White Box 1-page Ref Sheet:

White Box 1-Page Ref Sheet from Steve C at The Borderlands blog. Available in PDF for Free.  

The Race Hack by Mark Craddock. Cross Plains Game Studio. Available in PDF for $1.00. 19 pages.
The Race Hack: Do you enjoy THE BLACK HACK but wish you had races?
THE RACE HACK presents two overall approaches for THE BLACK HACK OSR Compatible Clone.

In Part One, each race is presented with two options: bonuses and penalties to attributes or features to represent racial abilities. In both cases you simply choose your class, modify it with your choice of race, and start playing as you did with the First Edition of the Advanced Version of the Original 1970's Fantasy Roleplaying Game. The races detailed are drakes, dwarves, elves, gnomes, half-elves, halfling, half-orcs, humans, and tieflings.
Dolmenwood MapIn Part Two, racial classes are introduced and are simply additional classes for you to select, like Conjuror or Monk, as you did with the Basic Version of the the Orginal 1970's Fantasy Roleplaying Game. The classes detailed are Dwarf, Elf, and Halfling.
Dolmenwood Map by Greg Gorgonmilk & Gavin Norman. Necrotic Gnome Productions. Available in PDF for PWYW.
A high-resolution reference map for the Dolmenwood campaign setting explored in the Wormskin zine (issue one, issue two).
Essential for any budding Dolmenwood referee!
Dreams of Mythic Fantasy: Volume 1 - Characters & Combat by James A. Smith. Milieu Master Games. Available in PDF for FREE. 93 pages.
Dreams of Mythic Fantasy: Characters & Combat is the player's handbook, which I'm currently using in most of my fantasy role-playing campaigns. In compiling this document, I've drawn upon several OGL sources.
I've used and slightly tweaked Akrasia's class based weapon damage rules, which can be found at the author's blog
http://akraticwizardry.blogspot.com/2009/11/s-house-rules-pdf.html, as well as in the pages of Knockspell #1.
The Sequence of Combat is an elaboration on Philotomy Jurament's adaption of the initiative rules from the TSR supplement Swords & Spells. The main thing I wanted to accomplish here, was to bring an element of strategy to spellcasting choices during combat, while using group Initiative. It's rather fiddly, but I like how it works in play.
This document is very much a product of my involvement with the Old School Renaissance and reflects the impact and influence my fellow OSR bloggers have had on my approach to running old school games. I'm a more skilled and knowledgeable GM, thanks to their work!
In the main, it's meant to serve as a reference for my own campaigns. In releasing it to the public, I hope to keep this conversation we're all having, going and inspire others to do the same.
LG1: Terror in the Forest of Gizzick by Claude M. LeBrun. Artwork by Claude M. LeBrun & Grady M. LeBrun. Dragonsfoot pub. Available in PDF for Free. 15 pages.
Something has been terrorizing farms and houses that lie in or near the Forest of Gizzick. People are being killed, livestock is being killed or stolen, and buildings are burning down. Even though no one has seen the cause of this terror, rumors abound. Some believe goblins or other creatures are to blame. Others think a demon is involved, yet other people worry this is the beginning of an invasion from some unknown evil. Does your party have what it takes to find and stop the terror? 

Minotaur Quarterly #12: Kandaria, Urban Adventuring & More - March 2016. Final Issue! Ed. by Olivier Legrand. Available in PDF for FREE. 73 pages.
 This final issue includes a detailed gazetteer of Kandaria, the City of Dreams (and thieves), the Assassin class, fascinating background material on the history and cosmology of Mythika, new creatures, new mythic items, plenty of optional rules (including Beastmen character classes!) and two complete adventures!

Palace of the Silver Princess - An Adventure by the DIY D&D Community. Available in PDF for FREE.

The cover blurb isn't highlightable. So, you'll just have to go there, download it, run it, and let us all know how it turned out.

Maptime - 'Cause!

Carcosa Maps. From Burning Torso. They're very cool!

What I'm Pimping This Week

Maze of the Blue Medusa by Zak S. and Patrick Stuart. Satyr Press. Available in a Print/PDF combo for $50 and in a basic PDF for $5.00. A more advanced PDF is forthcoming.

Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...
Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines—Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle. Art by Zak Sabbath; text by Patrick Stuart and Zak Sabbath.

Maze of the Blue Medusa is a 7.5" wide and 9" tall Smyth sewn hardcover book that features: 288 full-cover pages; full-color endpapers featuring tables, maps, and art; foil stamping on the front cover and spine; hand-tipped debossed images on the front and back covers; a jet black cloth cover; FSC-certified interior paper stock; and a bookmark ribbon. And it's being printed in Canada by Friesens. For more information, click here.
I could tell you how amazing this book is. But, I'm going to let Bryce do it. Cause, I'm tired. Been writing all day. Whew!
Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files, unless that is the only link available. 
I have received no remuneration from any publisher, for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts. 
As always, the What I’m Pimping This Week section of the OSR News and its accompanying blog widget, feature products which I have purchased (or items which are available for free download) and wish to support. At times, the item I'm pimping may be one which I received a complimentary review copy of, from the author or publisher. No one has asked me to spotlight their material in this section and I have received no payment of any kind for doing so.
Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.
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